![]() ![]() So take people and stuff them into their own little house with little incentive to leave (garrisons literally gave you every resource you need and were ridiculous gold farms) and it pretty much destroys the community.įor this idea in D2R I think the assumption is a guild hall would be for the whole group, automatically making it more of a social thing. ![]() ![]() The problem with garrisons (and why this idea is different) is that they were individualized and nearly the only content for almost the entire expansion. Here's a link that has everything we know regarding guilds: The concept of guilds was sorta implemented in diablo 3 but is not nearly as fun nor engaging as this unused thing. There were also supposed to be guild pvp fights, duels between clan mates, tournaments, interactions and all sorts of fun things, none of those came to fruition because a year before diablo 2's release the devs said they couldn't balance guilds before launch, so they scrapped it You could pick your guild flag, guild name, an abbreviation (or clan tag if you will) that stood in front of your name and when you created a guild you were the guild master and could add around 100 members, promote some of them to officers and other ranks. Guild halls was supposed to be a clan based system where you had your guild house, chest, the Steeg Stone (like an altar where you add gold to improve the guild house) and trophy room (purpose unknown). Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Threadįor the guys that don't know, guild halls were a concept meant to be implemented in diablo 2 way back when it was supposed to release, which was delayed and then said to be implemented post launch, and it just never happened. ![]()
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